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Dungeon Rats

Turn-based dungeon crawler set in the same world as Age of Decadence.

Dungeon Rats is a role-playing dungeon crawler made by Iron Tower Studio. Your adventure starts in the dusty shadows of a prison mine many leagues from any trading post or settlement. Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is set in the same world as Age of Decadence. Starting out as a new prisoner at the bottom of the gangs-ruled prison hierarchy, and of the prison itself, you must fight to survive and develop your combat skills, acquiring better weapons and equipment as you go. Recruit allies to your struggle or carry on as a lone wolf, and kill anyone foolish enough to stand in your way.

Game Info

Release Date: 4 November, 2016
Developer: Iron Tower Studio
Publisher: Iron Tower Studio
Genre: Indie, RPG
Rating: 74/100

Website of Dungeon Rats

Dungeon Rats

System Requirements

Minimum Specifications

OS: Win XP
CPU: 2 GHz Processor or better
GRAPHIC: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb)
HDD: 1.5 GB

Recommended Specifications

OS: Win 10 64
CPU: 2.5 GHz Processor or better
GRAPHIC: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb)

Game Features:

  • Detailed crafting and alchemy systems: forge your own weapons, brew potions and poisons, experiment with Liquid Fire and Black Powder.
  • Tactical combat system, including standard attacks, aimed attacks targeting specific body parts, and per-weapon special attacks such as Whirlwind and Impale.
  • 50 challenging fights and 4 different endings
  • Fully customizable main character, as well as 10 possible companions, not all of them human (maximum party size is 4).
  • 8 weapon types: Daggers, Swords, Axes, Hammers, Spears, Bows, Crossbows, and Throwing Weapons, each with its own advantages and disadvantages.

Dungeon Rats Trailer

Dungeon Rats Review:

7.4 Total Score

Dungeon Rats, made by the same people that made Age of Decadence, aims at providing AoD fans with a more combat heavy experience. It’s a combat game without social skills, multiple ways to complete quests, and branching questlines. This is how dungeon games should be built. Good tactical combat, hand crafted combat encounters, enough story to set the mood and purpose for your journey and a bit of exploration events to spice up the level progression. The game has many upgrades to Age of Decadence and the main new thing is the ability to have party members based on your charisma. The tactical turn-based combat is complex, engaging, and well designed. Every encounter is challenging and makes you use all of your resources. All the good parts of The Age of Decadence wrapped into a party-RPG that feels like an endless dungeon crawler with progressively harder enemies and better loot.

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